Examine Este Relatório sobre The First Berserker: Khazan
Examine Este Relatório sobre The First Berserker: Khazan
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General Khazan is a little like Guts, actually—at least in the fact that he says very little—and this is a revenge story after all. It's got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter On-line fans, but Khazan is too damn flat and unexpressive as a protagonist for me.
Acompanho anime a partir de criancinha e é 1 sonho realizado trabalhar usando duas DE maiores paixões da minha vida.
A gameplay parece muito a por Nioh, ao ponto por quase parecer 1 sucessor espiritual do game. Khazan tem acesso a 3 MODELOS de armas: lança, espada grande e empunhadura dupla utilizando espada e machado, utilizando cada uma dessas armas tendo sua própria própria árvore do habilidades onde o jogador consegue montar builds completamente diferentes de modo a este exatamente Género de arma.
Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.
Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.
3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right
It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its pelo frills linear structure can feel basic at times.
And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a dodge to enhance their effectiveness.
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Isso porque, apesar do deter características tais como combates punitivos e de que dependem natural do gerenciamento de estamina e ambientes usando Porreiro design e atalhos interessantes, eles nãeste trazem todas as ferramentas de que ajudam a disparar personalidade ao game.
Novo soulslike, Khazan reúne elementos que deram certo na categoria e faz seu próprio suco — e um suco demasiado Porreiro de modo a se repetir
Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.
It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very The First Berserker: Khazan smart idea.